3N9tKixzqTYWnEXQxrDQ5pBTGvQd6sFsvmV · data · GMdpZt5EX1AnvCCqjobQid6LK3QrB97DzuhqHzaxfyTM_2wduMRwpRUVFhbWGmMkC11VfLnyNAgJ7PqiKEynm6scX_result_youtube
{
    "GMdpZt5EX1AnvCCqjobQid6LK3QrB97DzuhqHzaxfyTM_2wduMRwpRUVFhbWGmMkC11VfLnyNAgJ7PqiKEynm6scX_result_youtube": "The conversation centers around the creation and development process of Return to Monkey Island, starting with thoughtful brainstorming aimed at making the sequel meaningful and significant. Key considerations involved maintaining player nostalgia while reaching new audiences, handling contractual issues with Disney, the game's art style, storyboarding, animations, and game mechanics. The design and development of both old and new characters were explored, incorporating rich narratives and various themes. The use of different off-the-shelf tools was discussed, with attention given to aesthetic elements like color palettes and "wow rooms". The team grappled with challenging decisions concerning magical elements and introducing new game environments. The conversation concluded with a revelation about the surprising ending that was originally conceptualized 30 years ago and the uncertainty of future sequels. Throughout, the emotional elements of creating and playing the game were emphasized.
"
}

Changelog:

{
    "2024.03.14 20:34": "The conversation centers around the creation and development process of Return to Monkey Island, starting with thoughtful brainstorming aimed at making the sequel meaningful and significant. Key considerations involved maintaining player nostalgia while reaching new audiences, handling contractual issues with Disney, the game's art style, storyboarding, animations, and game mechanics. The design and development of both old and new characters were explored, incorporating rich narratives and various themes. The use of different off-the-shelf tools was discussed, with attention given to aesthetic elements like color palettes and "wow rooms". The team grappled with challenging decisions concerning magical elements and introducing new game environments. The conversation concluded with a revelation about the surprising ending that was originally conceptualized 30 years ago and the uncertainty of future sequels. Throughout, the emotional elements of creating and playing the game were emphasized.
"
}

github/deemru/w8io/3ef1775 
3.28 ms